Needless to say, achieving this is extremely challenging - and I’m being generous. The rumor is that Apple will use the iPhone as the processing unit for the Apple Glasses, using wireless connectivity to capture the reality around you through the glasses’ cameras and returning a fully rendered view to the glasses’ projectors at 120 frames per second. The issue of computing power is another potential pitfall. That happens because the illusion of seeing virtual objects in front of you breaks when that object reaches the edge of the glasses’ field of view, getting artificially cropped. Without a field of view that can cover all of what your eye can see, including your peripheral vision, you can’t achieve full immersion. Current technology prevents the AR experience to be fully immersive because of the limited field of view you can achieve at this point. Instead of the rumored Apple AR glasses’ 2020 release, it appears that the Cupertino company is planning to release a mixed AR/VR headset in 2022, followed by lighter AR glasses in 2023.įor starters, there’s the issue of optical physics limitations. Update: Since this story was published, a new report has surfaced on Apple AR glasses. If the Cupertino company delivers the Apple Glasses according to the information provided by reliable experts like Ming-Chi Kuo, it most probably will serve as a huge push to turn these devices into (somewhat) affordable consumer products. But Apple won't be alone. Yet another example is the Apple Watch, although that had to wait for a couple generations to gain traction as a fitness device. It happened again with the iPhone, which crushed all clunky smartphones of the time with its touch user experience. It did so with the MP3 player - which initially was a bunch of crappy devices with music files that users had to organize manually in folders until the iPod turned it into a friendly mass consumer product. Apple has a long history of turning marginal categories into major market forces.
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